Cyberpunk 2077 has reportedly been pushed to run full path tracing on a PlayStation 5 at around 35 FPS — but the tradeoff was brutal. The internal resolution had to be dropped all the way down to just 348p to make it work. 💀
The test used a Linux-based loader that allows certain PS5 consoles to access PC-level features not normally available on the system. Even with heavy compromises, seeing path tracing running on console hardware is still technically impressive. 🔥
This experiment also proves how insanely demanding path tracing really is. Even modern hardware struggles with fully realistic lighting, reflections, and shadows in games like Cyberpunk 2077. 🎮

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The test used a Linux-based loader that allows certain PS5 consoles to access PC-level features not normally available on the system. Even with heavy compromises, seeing path tracing running on console hardware is still technically impressive. 🔥
This experiment also proves how insanely demanding path tracing really is. Even modern hardware struggles with fully realistic lighting, reflections, and shadows in games like Cyberpunk 2077. 🎮

(Feed generated with FetchRSS)





























