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In a Bluesky post, Jason Schreier said AAA game budgets are now reaching $300 million or more, sometimes significantly higher

In a Bluesky post, Jason Schreier said AAA game budgets are now reaching $300 million or more, sometimes significantly higher. He explained that these costs mainly cover developer salaries and studio overhead, not executive compensation. With a $70 price point and a typical 30% platform cut, studios may only earn about $49 per sale—meaning over 6 million copies might be needed just to break even, excluding marketing. Schreier also noted these figures mostly reflect productions in the US and Canada, and that limited transparency makes exact budgets hard to verify. Do you think this cost model can continue?

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