According to VGC, Call of Duty co-founder and former Infinity Ward developer Chance Glasco claimed Activision once pressured the studio to build a campaign around Iran invading Israel after the publisher took greater control of the franchise. Glasco said most developers strongly opposed the idea and the concept was eventually rejected.
He also explained that early Infinity Ward Call of Duty titles aimed to show the brutality of war rather than glorify it. Glasco pointed to the controversial “No Russian” mission in Modern Warfare 2, saying many players reacted with shock during testing, which led the team to include an option allowing players to skip the level.
What do you think should games explore controversial war scenarios like this, or avoid them entirely?
#CallofDuty #Activision

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He also explained that early Infinity Ward Call of Duty titles aimed to show the brutality of war rather than glorify it. Glasco pointed to the controversial “No Russian” mission in Modern Warfare 2, saying many players reacted with shock during testing, which led the team to include an option allowing players to skip the level.
What do you think should games explore controversial war scenarios like this, or avoid them entirely?
#CallofDuty #Activision

(Feed generated with FetchRSS)




























